![]() Missions replenish automatically at stations when you exit. The Radovich is a great ship to use for this. I have a Mk.3 engine and Mk.3 null grav booster and can run away fairly easy. Don't even try to fight these guys early on. If you get dropped out of warp by pirates you will need them to run away. ![]() Stuff like greel whiskey, meteor diamonds, designer clothes, etc.ĭo make sure to have a good engine and a null grav booster. In one of the extreme difficulty systems in my game on average I get about 20k to 30k credits from a container plus a bunch of rare commodities. Just point your ship towards one, drop out near it, and pulse. While at warp you can see nebula and junk fields in the distance as clouds. If there are cargo containers in the nebula or junk field they will show up as purple diamonds. Press E to drop out of warp close to one and then press F to do a pulse. Go to one of the hardest difficulty systems (they are rated mild, normal, hard, extreme) and just fly around looking for nebula and junk fields. "You don't have to do missions to make money. "What could be more gratifying then spending your hard earned, cold hard cash on a dreadnought. If you cheat yourself money and buy a bunch of ships what are you going to do? Sit in them and look at them? Because otherwise you'll be using those ships to do those missions." The whole point of saving up to get ships is so you can use them to do those missions. What you're talking about is the entire core mechanic of the game. It's a shame that if someone asks for help everyone gets butthurt and starts going full ♥♥♥♥♥♥ spouting ♥♥♥♥ like "If you find "griniding missions" to make money is too repetitive and boring, this is not the game for you." Killing Annihilators and Gargantuas takes some time but it's not terribly risky. play pretty aggressively in a Very High risk mission in Mk 6 space without taking any damage to the hull plating. Sturville is still manueverable and tough enough that it's still quite doable to e.g. Switching to a Blackgate would mean even more credits to take advantage of all the turret slots as compensation for being a gigantic slow ship. There's not a huge value for me in switching up to a Minotaur until then, and I need to do more mercenary missions for that anyway. Getting the "deflected explosions recharge my shields lol" component was also pricey. I've only replaced two of four Particle Beam Mk 5 w/ Mk 6s so far (one turret has a Viridian laser Mk 5, unlikely to swap that out for anything but a Mk 6 if I ever find one), and those are expensive (roughly 3.1M each w/ the trade-in, IIRC ~4.6M ea if it were an empty turret slot). Went pretty quickly through Mastodon, Icarus and Tennhausen, but been sticking with the Sturville for a while. Nobody's being unfair, I was just replying to your opinion with one of mine :) no worries here.ĭoes anybody else stick with the same ship for ages? I've got one of those little frigates, the one with 7 turrets but 3 sets of broadsides. You can download Cheat Engine from our server here.Publicado originalmente por mcqueen:Who's not being fair? He stated his opinion. “Select a process to open”, select the desired process.ģ. Start Cheat Engine, “Load” and select a tableĢ. You may still get a warning about a newer version of CE, but ignore that, it will work.ġ. Seems CE 7.0 release is taking a bit longer than expected, so I added a 6.x compatible script. I am done with the campaign, so I don’t think there’ll be more updates coming any soon. Tested and works without changes until v1.09. So, if you see them changing, please note whom you helped / offended so we can set the correct faction names in the table. At this point, it is unclear to me which value is what. – Player Reputation this is basically a set of pointers to the values. ![]() – Missile Refire Speed Mod same deal as previous, but this one’s for your missiles. ![]() – Refire Speed Mod scales the refire rate of your cannons (I don’t have any turrets yet, might work for those, too). – Jump Drive Fuel Consumption Mod scales the amount of fuel taken when you use a jump gate. Speed-o-meter won’t display> 999 though □ – Boost Mod scales your max boost speed and boost acceleration. – Infinite ammo does what it says for Dumbfire missiles at least, see if it works for other ammo-based weapons. – Max Power Capacity keeps your stored power at max so you can fire indefinitely (infinite power supply) – Max Shield keeps shield at max (more or less God mode) – Max Armor keeps armor at max (more or less God mode) – Cash pointer change it to whatever you like – Cargo Hold Capacity Pointers so you can haul more goods around. Anyway, here’s an AOB script that gives you: Rebel Galaxy Outlaw: Cheat Engine Table Free Download
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